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Devlog
Fifth week update - João Salgueiro
June 09, 2023
by
JASalgueiro
1
This week I have been more focused in actually filling the game dialogues with the story content from our storywritting colleagues. Also, starting to resize the Town, since the size seems excessive fo...
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Fifth week update - Henrique Cavaco
June 09, 2023
by
hcavaco
1
This week I focused on the combat aspect of the dungeons. The enemies now have energy they use and will attack players that are near them. Sanity now affects the range of vision of characters. Player...
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Fourth week update - Henrique Cavaco
June 02, 2023
by
hcavaco
This week there were fewer updates to features done. We were able to add sprite animations and the right sprite to the dungeon scene. Also fixed a bug with the cameras...
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Fourth week updates - Diogo Barbosa
June 02, 2023
by
barbosa46
https://www.youtube.com/watch?v=sBfirRGI8As This week I was able to implement both moving pieces and board randomization. Next week will work on integrating this scenes into the game...
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Fourth week update - João Salgueiro
June 02, 2023
by
JASalgueiro
For this week, I decided to implement a main menu and a cutscene for story immersion. Adittionaly you can now enter some buildings, and I'll continue to fill the dialogues with relevant cue's for the...
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Third week update - Henrique Cavaco
May 26, 2023
by
hcavaco
1
This week was focused on development of the turn-based gameplay. The final result still lacks a lot of functionality but players can now end their turn and the enemy will search for an optimal path to...
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Third week updates - Diogo Barbosa
May 26, 2023
by
barbosa46
This week no relevant progress was made due to other UC with close deadlines...
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Third week update - João Salgueiro
May 26, 2023
by
JASalgueiro
This week a solution for dialogue was found. After some time trying to implement a solution from scratch, the addon made by nathanhoad was installed and now we have our first NPC and he knows how to t...
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Second week update - Diogo Barbosa
May 19, 2023
by
barbosa46
The puzzle will consist in a typical sliding puzzle with 1 catch. The last piece will be hidden in the dungeon. Controls : WASD / arrow keys will move the only piece that can be moved in the pressed d...
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Second week update - João Salgueiro
May 19, 2023
by
JASalgueiro
This is the Devlog for week 2 on the Town Scene. Already created a Tilemap for the first Town, created the collision shapes and the Y sorting between ground->player->walls->ceilings Next step will be...
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Second week update - Henrique Cavaco
May 18, 2023
by
hcavaco
This week dungeon grid-based point-and-click movement was successfully developed and tested, dungeon lighting was also added, and players now have a sanity and energy level. Players are now able to mo...
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