Fifth week update - Henrique Cavaco
HolyGrail » Devlog
This week I focused on the combat aspect of the dungeons.
The enemies now have energy they use and will attack players that are near them.
Sanity now affects the range of vision of characters.
Player Attacks still need fixes.
HolyGrail
Search for artifacts. Fight your demons. DON'T GO CRAZY
Status | In development |
Authors | hcavaco, barbosa46, JASalgueiro |
Genre | Adventure |
More posts
- Fifth week update - João SalgueiroJun 09, 2023
- Fourth week update - Henrique CavacoJun 02, 2023
- Fourth week updates - Diogo BarbosaJun 02, 2023
- Fourth week update - João SalgueiroJun 02, 2023
- Third week update - Henrique CavacoMay 26, 2023
- Third week updates - Diogo BarbosaMay 26, 2023
- Third week update - João SalgueiroMay 26, 2023
- Second week update - Diogo BarbosaMay 19, 2023
- Second week update - João SalgueiroMay 19, 2023
Comments
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Hey, thank you for the video. When adding the attacks, even if you don’t have a lot of visual feedback (animations and such), perhaps a simple sound or camera shake or a flash animation would help you sell that the character was hit or hit an enemy.
If you want SFX, try these websites:
https://sonniss.com/gameaudiogdc https://www.zapsplat.com/?s=hit&post_type=music&sound-effect-category-id=