Fifth week update - Henrique Cavaco


This week I focused on the combat aspect of the dungeons.

The enemies now have energy they use and will attack players that are near them.

Sanity now affects the range of vision of characters.

Player Attacks still need fixes.

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Hey, thank you for the video. When adding the attacks, even if you don’t have a lot of visual feedback (animations and such), perhaps a simple sound or camera shake or a flash animation would help you sell that the character was hit or hit an enemy.

If you want SFX, try these websites:

https://sonniss.com/gameaudiogdc https://www.zapsplat.com/?s=hit&post_type=music&sound-effect-category-id=