Second week update - Henrique Cavaco


This week dungeon grid-based point-and-click movement was successfully developed and tested, dungeon lighting was also added, and players now have a sanity and energy level.

Players are now able to move their character by spending energy points and can see the path they will take by hovering over any point in the dungeon. Pathing includes objects that are untraversable.

Players have a limited range of light and some fixed objects can now provide occlusion, with the intent of hiding enemies.

We expect to have turn-based gameplay by next week.

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