Second week update - Henrique Cavaco
HolyGrail » Devlog
This week dungeon grid-based point-and-click movement was successfully developed and tested, dungeon lighting was also added, and players now have a sanity and energy level.
Players are now able to move their character by spending energy points and can see the path they will take by hovering over any point in the dungeon. Pathing includes objects that are untraversable.
Players have a limited range of light and some fixed objects can now provide occlusion, with the intent of hiding enemies.
We expect to have turn-based gameplay by next week.
HolyGrail
Search for artifacts. Fight your demons. DON'T GO CRAZY
Status | In development |
Authors | hcavaco, barbosa46, JASalgueiro |
Genre | Adventure |
More posts
- Fifth week update - João SalgueiroJun 09, 2023
- Fifth week update - Henrique CavacoJun 09, 2023
- Fourth week update - Henrique CavacoJun 02, 2023
- Fourth week updates - Diogo BarbosaJun 02, 2023
- Fourth week update - João SalgueiroJun 02, 2023
- Third week update - Henrique CavacoMay 26, 2023
- Third week updates - Diogo BarbosaMay 26, 2023
- Third week update - João SalgueiroMay 26, 2023
- Second week update - Diogo BarbosaMay 19, 2023
- Second week update - João SalgueiroMay 19, 2023
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