Second week update - Diogo Barbosa


Sketch

The puzzle will consist in a typical sliding puzzle with 1 catch. The last piece will be hidden in the dungeon.

Controls: WASD / arrow keys will move the only piece that can be moved in the pressed direction to the empty spot

Randomization in each game run: a random key (sequence of wasd actions) will be generated in each run to shuffle the puzzle.

Integration with dungeon mechanics: every 2 actions consume 1 dungeon turn; open puzzle will also consume 1 turn. Exiting the puzzle costs 0 turns.

Next week, the goal is to have the puzzle pieces moving.

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