Second week update - Diogo Barbosa
HolyGrail » Devlog
The puzzle will consist in a typical sliding puzzle with 1 catch. The last piece will be hidden in the dungeon.
Controls: WASD / arrow keys will move the only piece that can be moved in the pressed direction to the empty spot
Randomization in each game run: a random key (sequence of wasd actions) will be generated in each run to shuffle the puzzle.
Integration with dungeon mechanics: every 2 actions consume 1 dungeon turn; open puzzle will also consume 1 turn. Exiting the puzzle costs 0 turns.
Next week, the goal is to have the puzzle pieces moving.
HolyGrail
Search for artifacts. Fight your demons. DON'T GO CRAZY
Status | In development |
Authors | hcavaco, barbosa46, JASalgueiro |
Genre | Adventure |
More posts
- Fifth week update - João SalgueiroJun 09, 2023
- Fifth week update - Henrique CavacoJun 09, 2023
- Fourth week update - Henrique CavacoJun 02, 2023
- Fourth week updates - Diogo BarbosaJun 02, 2023
- Fourth week update - João SalgueiroJun 02, 2023
- Third week update - Henrique CavacoMay 26, 2023
- Third week updates - Diogo BarbosaMay 26, 2023
- Third week update - João SalgueiroMay 26, 2023
- Second week update - João SalgueiroMay 19, 2023
Leave a comment
Log in with itch.io to leave a comment.